The software is multi-threaded, using all but two CPU cores for simulation – the remaining cores are reserved so that the UI remains interactive – and is said to perform well even on a four-core system.Īside from that, little documentation is available online, so the best way to discover Jet Fluids’ other capabilities is to download the beta and try it for yourself. Hybrid sims can be rendered using Cinema 4D’s Thinking Particles toolset or a MoGraph Cloner object. It supports a range of simulation methods, include purely grid-based simulation, and the hybrid grid/particle-based FLIP, PIC and APIC methods used in Maya and Houdini’s fluid solvers. Jet Fluids is based on the open-source Jet framework created by Apple senior engineer Doyub Kim. GameLogicDesign – aka developer Kent Barber, creator of the Plugins 4D range of tools – has just released Jet Fluids, its new fluid simulation plugin for Cinema 4D, as a free beta.Ī multi-threaded fluid simulation tool with a range of solver types
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |